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Revolutionizing the mobile world 
Social networking forms the basis of the Mobile Life Centre in Stockholm, Sweden, which is researching the mobile services of the future. A phone that analyzes behavior, live mobile-video mixing and a GPS-enabled chat application are some of the services it has developed so far. 


The center started its research two years ago and has been running a variety of projects thanks to SEK 210 million in donations from organizations including Vinnova, the Swedish government agency for promoting innovation, and Ericsson.

The main projects focus on how we behave in different contexts, in our free time and at work, and how mobile technology can support social networking. Professor Kristina Höök is head of the Mobile Life Centre research facility, which has 25 application developers and behavioral experts.

“The coolest mobile services, such as games, are based on social presence so we want much of our research to be based on the social context,” Höök says.

The Mobile Life Centre works with a wide range of methods. These often involve sociological studies based around an environment or a situation, such as studying what friends do when they go to an art exhibition together. Another might involve how hunters behave in a typical hunting environment, to find out how mobile technology could be used for such a group.

Dramatic changes

Höök says dramatic changes are on the way within mobile usage. The environment for mobile application development – which so far has been quite closed – is starting to open up, something required in order to boost new innovative services, she says.

“We joke about the arrival of mobile glasnost, thanks to solutions and products such as IP Multimedia Subsystem and the iPhone,” she says. “Until now, many of the opportunities and advantages of the mobile phone have been unexploited. We want to change that and take better advantage of its unique characteristics. The obvious benefit is of course mobility but the fact that it has become a true multimedia machine is also exciting, as well as GPS capabilities and the way it can, for example, interact with sensors.” 

The work with sensors has resulted in a behavior-analyzing mobile phone. Höök says she is interested in exploring the interaction between the phone and the body. The phone uses sensors and Bluetooth, collecting data and patterns such as pulse, sweat, and feelings of happiness or shock.

“It can be an excellent tool for helping people learn more about themselves, about why they react the way they do and maybe improve their lives a bit,” Höök says. 

Physical Facebook

Another sensor system under development at Mobile Life Centre helps friends hook up automatically, and includes a sensor bracelet that can be used for communicating physically by stroking it or tapping on it – a kind of physical Facebook, Höök says.

Further recent services presented by the Mobile Life Centre include Swarmcam, which lets a user edit multiple streamed mobile-video clips on the spot, and Geo Channel, a mobile map-based chat service.

Pervasive gaming is yet another focus area that Höök finds interesting.

“Advanced mobile technology and GPS can be used to increase the magic of a game, for example by providing new clues to players. We have previously tried this with great success together with Swedish national television.

“We of course hope that our work can influence the industry and be a spark for future application developments,” Höök says. “We don’t launch any applications ourselves but it’s important to work closely with the industry, which at the same time can be frustrating because the telecom sector insists on standardization.”

Hendrik Bergstén/Lena Widegren

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