Connected Print uses printed electronics, mobile broadband and the connectivity of your body to bring a world of information to your fingertips.
Meet our experts to see how Small Cell as a Service addresses the need for high capacity in dense environments with new revenue potential, CAPEX avoidance, predictable costs and improved returns.
The world of games is being transformed. A new Ericsson ConsumerLab report says this transformation is being driven largely by a wave of new devices, more stable internet access and ever-increasing interest.
City populations grow by 7,500 people per hour and mobile data traffic is expected to grow ten times by 2019, increasing the need for sustainable lighting and enhanced mobile capacity and coverage in cities.
This report is the third installment from Ericsson ConsumerLab investigating matters of user privacy, integrity and security online.
Jacob Navok, Director of Business Development at Square Enix, explains how connectivity and big data are fundamentally changing the gaming business.
Hiroyasu Asami, Executive Vice President and Managing Director of Smart-Life Business Division for NTT DOCOMO, talks about how the Japanese operator has faced the challenges and opportunities that smartphones create in terms of services, and how he expects the company’s services to develop in the future.