Smart Cities Archives | Ericsson Research Blog

Ericsson Research Blog

Research, insights and technology reflections

Designing for smarter cities with mixed reality

How can we promote collaborative governance and urban sustainability when planning for the cities of the future?

We believe that mixed reality offers interesting opportunities to engage citizens who are normally excluded from the planning process, and whose participation is important to foster urban sustainability.

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Smart mobility apps for smarter living

Smart cities are growing into bigger ecosystems, which used to be disconnected. Take the transportation of goods and people in big cities – haven’t we all been stuck in slow-moving traffic lanes at one time or another?

Urban transportation can be drastically improved by leveraging the large volumes of sensor data available in today’s cities. Who wouldn’t want to live somewhere that can anticipate potential traffic congestion due to road works or the increased demand for busses after a crowded concert?

Ericsson Research’s smart apps target transportation needs in large cities as part of the European Commission’s CityPulse project. Read on to discover all about the Tourism scheduler, Pick-up planner and Dynamic bus scheduler.

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IoT Networking

IoT networks may be built in different ways. Devices can be directly connected to the 5G system, or they can connect through capillary networks using short-range radio to extend the 5G network reach. For efficient management, different radios need to be served in the same IoT platform. At the MWC we showed how to easily manage different capillary topologies and discuss capillary radios such as Bluetooth Low Energy.

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When the bus catches you

Is a predefined timetable the most efficient way of operating a fleet of different vehicles? Or can we combine several different sources of information to manage public transport in real time?

In this post I’d like to paint a possible picture of the future of public transport, including the technologies that can be applied in realizing it, and I’d like to encourage you, dear reader, to share your comments, opinions and insights on how realistic this vision is!

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A tool for citizen participation

In partnership with UN-Habitat, Ericsson has carried out a social impact assessment of the use of Minecraft as a community participation tool in public space design in Kirtipur, Nepal.

The aim of the study was twofold: First, it explored the potential of Minecraft to foster greater citizen participation in urban design and decision making. Second, it examined social impacts associated with the use of Minecraft, both at and individual and community level.

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