virtual reality Archives | Ericsson Research Blog

Ericsson Research Blog

Research, insights and technology reflections

5G and eye-tracking enabling mobile VR

How do we cope with the anticipated huge demands on bandwidth and device computational power coming from high-quality virtual reality as video resolutions grow higher and higher? Researchers from Ericsson Research, the Royal Institute of Technology KTH, Stockholm, Sweden, and Tobii have demonstrated how bandwidth and device computational requirements can be dramatically reduced by using smart eye-tracking combined with low-latency 5G networks and distributed cloud. This allows network service providers to provide excellent experiences at a fraction of the network burden.

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Exploring how to build standards for Virtual Reality

Virtual reality (VR) has quickly become a household term. There are lots of gadgets and apps that let you take control of your viewing experience by letting you watch a film clip in any direction in a head-mounted display or simply by moving your phone or tablet. However, since most of these apps define their own vertical, content has to be adapted for each of them. This also means that many players are motivated to find common ground and define relevant standards for VR content delivery and consumption.

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