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Tag archives: prototyping

A Future Network Developer Kit

Now that 5G is just around the corner we’re excited to finally share this one! It is something we did a few years ago together with our good friends at the Oslo based design studio Voy as part of our ever ongoing strategic design exploration of future network technology. The aim for this project was to create a tangible artefact that could communicate future [ Read more ]

Building the Public City: the Fak’ugesi chapter

Building the Public City is a project run by the City of Johannesburg that tries to solve public space challenges like disconnected communities, insecurity, and lack of civic participation. The project will propose ways to better integrate design and participation processes in Johannesburg. One of the prioritised areas is Braamfontein, a vibrant part of the central city. The area has poor public spaces in terms of both [ Read more ]

Co-creating the city — City-scale mixed reality tested in Johannesburg

We just returned from Johannesburg, South Africa, where we tested an early prototype of a mixed reality platform that we are working on. The experiment in Johannesburg was part of a collaboration with UN-Habitat, Johannesburg Development Agency (JDA) and Wits University where we are jointly exploring digital innovation in community-driven urban design.

UN Habitat, who we have been [ Read more ]

MWC recap – Presenting an UX view of the future of mobile networks and systems

excavator2

At the Mobile World Congress (MWC) in February, we presented the research concept “Remote Control over Mobile Networks” that we’ve been working on lately. In the following video, Marcus Gårdman presents the concept:

In four days we gave around 250 presentations to customers, partners, analysts, and media from all over the world. We also presented the [ Read more ]

Navigation by elevator

The seventh edition of the operating system for my mobile phone of choice was just released. I’m noting, subjectively, that the most new-ish thing is not the aesthetic scheme, not the new features nor the new easy-to-access functions — it’s the three dimensional navigation. Nope, not the parallax effect or the semitranslucent panels, but the way the interface takes [ Read more ]

Journalist-bots, data and connected everything.

As a part of exploring how our research-platform for interconnected objects (see “the Social Web of Things“) could enable new user experience concepts, we looked into what we could do with the log of data generated by the connected gadgets, sensors and services. This data is both used to maintain an updated snapshot of the current [ Read more ]

Seeing is believing

Prototyping is all about making something that someone can experience, understand and respond to. Since it’s really difficult for people to imagine something when it is not in a real context or to evaluate a design without using it, we like to make stuff so it can be experienced for real.

High fidelity prototypes are very important since they give the [ Read more ]