*+-It is truly remarkable how many ways smartphones and the wisdom of the crowd can and do assist us in our everyday city life. The other day I learned the hard way about an app in development that tracks tweets to identify which city restaurants might be the likely source of a foodborne illness.
Tag archives: Networked Society
*+-The digital revolution has often been called, the 3rd industrial revolution following those driven by steam and electricity. While these earlier shifts were about creating efficiency and improvements in how products were manufactured, the ICT revolution is about the transformation of what is being processed. It’s redefining critical business assets, creating new economic models and transforming business in the process.
*+-Looking back twenty years, I can clearly remember that the pace of life was much less hectic without the electronic devices that I cherish today. Or was it?
*+-At the AT&T M2M Hackathon in Plano TX, September 14-15, when we used the Ericsson Unity Platform to answer one simple question: can we get an egg in space, and if so will it explode or freeze?
*+-Video collaboration solutions will be the primary infrastructure for inter/intra-company, innovative value-creation efforts.
*+-This is the final installment of a three-part series on enabling the Networked Society in Malaysia. It explores the key enablers being considered by the Malaysian Economic Transformation Program (ETP) team in an effort to transform the nation’s ICT sector including policy, technology business model and ethics enablers.
*+-Up until now the communications world has been based on two major business models – the voice model and the internet model. We are about to enter the third major business model era, and the change might be bigger than most players in the market expect.
*+-Online video viewing has become a mainstream activity for consumers of all ages so shouldn’t cognitive psychology have a closer look at this new trend? Is this good or bad for society?
*+-Interactivity/on-demand and personalization goes hand in hand. Interactivity is not a family experience. Interactivity is not only about video consumption. It is about taking national advertising through local to personal ads as an instrumental part of the business model transformation.
*+-2013 is projected to be the year of the smartwatch. This is the biggest inflection point for the USD 60 billion watch industry since the launch of the Swatch in 1983. Virtually “all” CE companies have a smartwatch in the pipe. So how will smartwatches make life different in the Networked Society?