Consumer electronics
Ericsson has made substantial R&D investments in technologies essential to consumer electronic and multimedia devices, some of which are described in more detail below. We provide access to these technologies via our consumer electronics licensing program.
Media technologies
Given the importance of audio and video to next-generation mobile broadband use case examples and the burden such traffic puts on networks, media codecs are critically important in enabling some of the most exciting technologies, such as high-quality streaming and video conferencing, VR/AR applications, remote control and fully immersive 360° video and games. Ericsson has made substantial R&D investments in media codec technologies. Any device or service compatible with the corresponding media codec standards is using Ericsson’s patents.
WiFi technologies
Ericsson is taking an active role in IEEE standardization. Our contributions are mainly related to connectivity technologies for wireless local area network standards such as WiFi 5 and WiFi 6. Going forward, we continue to be active in next generation standard development, enhancing wireless connectivity in homes, public and enterprise environments.
Other consumer electronics technologies
Ericsson also has a strong patent portfolio in other consumer electronics technologies such as advanced antennas, RF/BB technology, power management, security, user interface and applications.
Devices that may use our patented technologies are for example gaming consoles, laptops, tablets, streaming devices, cameras and smart watches.