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      Introducing young learners to technology through hands-on experiences

      Ericsson Digital Lab is a foundation-level program for children aged 11–16, designed to introduce technology through structured, hands-on learning. Delivered through schools and local partners, the program builds early capability across coding, robotics, electronics, and AI.

      Through practical activities and guided exploration, learners develop essential digital skills, confidence, and problem-solving abilities from an early stage.

      Deployed in 14+ countries and supported by over 1,000 volunteers
      Scaling hands-on digital learning through global partnerships

      Creating tomorrow's innovators today

      Ericsson Digital Lab is designed to spark curiosity and build foundational digital competencies through creative, interactive learning experiences. The program consists of structured courses delivered over several weeks, combining experimentation, repetition, and guided instruction to reinforce understanding.

      Each course blends creativity, problem-solving, and practical application, enabling learners to build confidence while developing core digital competencies.

      future of hybrid learning

      LEGO Robotics

      Students are introduced to the basics of robotics and control systems, similar to those used in today’s advanced technologies. Through hands-on activities, they learn how robots function and how programming logic enables movement and automation.
      Two young adults playing video games

      Game Development

      Using Scratch, students learn the fundamentals of game development. They animate characters, create simple games, and apply structured programming logic to bring their ideas to life.

      Electronics hardware on a table

      Micro:bit Electronics

      Through Micro:bit programming, learners explore both electronics and coding. They learn to control devices, create interactive outputs, and build simple projects that combine hardware and software.
      Woman interacting with immersive experience

      Artificial Intelligence

      Learners build simple AI applications while gaining an understanding of how AI is used to solve real-world problems. The course introduces foundational concepts in an accessible and engaging way.
      Abstract Ericsson key visuals

      Creative Coding (Python)

      This course blends art and programming using Python. Learners create interactive visuals, build simple digital projects, and explore how coding can be used as a form of creative expression.